Our First Character Generation Session

Taken from a post to the Blue Room mailing list, dated 17 February 1996. Not the most coherent writing I've ever done, but I've included it for its immediacy.

I have just had the most phenomenal character generation experience of my seventeen-year-long roleplaying career, and I have to share it -- and congratulate Professor Barker on his Adventures on Tekumel books. They are a powerful tool for getting players involved in the world of Tekumel, while educating them at the same time.

I didn't get interested in Tekumel until fairly recently. Hearing stories from friends in a campaign in London convinced me that I should really find out more about it, but material was hard to find and I was concentrating on law school, work, and Amber. Last spring, a game store opened up here in Ann Arbor; the manager is an old friend of mine, so I agreed to help him out in exchange for an employee discount.

I discovered the Adventures on Tekumel series, and fell in love with it. I quickly bought all the volumes, the Bestiary, the Book of Ebon Bindings, and all the older material the store had on hand (the two-volume Tsolyani language set, for example). I bought a copy of Gardasiyal. I cleaned the store out. (Remember, I get a discount....)

I read the material -- during law finals, no less; fear not, I got an A in Patent Law anyway -- and decided that I had to run a campaign in Tekumel. I would use the AoT series as the character generation system.

Various things intervened, though, and I didn't get around to actually doing it until this past Saturday. I still haven't recovered.

Knowing that the generation would be time-consuming, I only had part of the group do it at once -- one couple, where she was already quite enthusiastic and he was game for it, and my girlfriend (Lisa, now a reader of the Blue Room list), who had somewhat mixed feelings, as she loved the novels but hates making up new characters and has a novel of her own to work on.

I started with Lisa (the others were late), and we forged ahead. You should know, by the by, that I do not generally approve of random generation systems. I prefer to give players a choice. I had planned to adapt the AoT system to allow distribution of points, but Lisa said "I don't know what kind of character I want. Let me see if the dice rolls inspire me," and we did just that. The other two, Paul and Shelley, showed up, and I gave them some additional briefing material (courtesy of Patrick Brady, a gentleman and a scholar) to read while I got Lisa started.

To make a long story short, we started before 6pm -- and finally had to break to eat dinner at 1:15am! Fortunately, we here in Ann Arbor are gifted with an excellent Hong Kong-style restaurant that is open until 2; we drove there, ate, returned around 2:45... and then I had to bodily throw people out at 4, so I could get some sleep. Paul and Shelley were still busily reading and scribbling to the very end, and Lisa's first words to me, as she slid between the sheets, were "About my clan-brothers..."

I have never seen a character generation system which evokes such enthusiasm, gives people such a sense of their characters, as AoT. Tekumel is a complex world, but putting characters through those adventures makes the world manageable and gives the players lots of information their characters should know. AoT also makes people think very hard about their characters. "I think my religion has become much more important to me; I want to join the temple instead of the Army." (following the monastery adventure). "Penom is a shitty place!" (you can guess the context) "No more caravans for me; they're long, dusty, and you lose all your money." "I have an unhealthy fascination for Livyanu; I am just drawn there..." One player's face showed genuine pain, almost, as he read of the death of his Prince, Eselne (he'll get a chance to put it right; I'm planning to run the archeology adventure in modified form for the whole group, which should also solidify their dislike of Dhich'une).

The result: much fatigue, plus the following questions:

1. What are some lineage names for the Might of Ganga and Golden Bough clans?

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Professor Barker answers...

Qolyelmu, Chaishyani, Saynuch, Ssanmirin, some Ssankoral, Ketkolel -- almost any will do since there is so much intermarriage at these upper levels of society.

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2. Are the names of Rereshqala's children known? Lisa managed to roll up a member of the Tlakotani clan, much to my shock. She is from Jakalla, is of great beauty and prowess, and worships Dlamelish, and I wondered if it would be appropriate to cast her as one of the Decadent Prince's children. (If not, I'll probably use him as the "other close relative: clan uncle" she rolled, as an interesting but not very... ahem... dynamic political contact.)

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Professor Barker answers...

Prince Rereshqala's children are indeed known, though I don't think I have ever given them. His offspring are particularly prone to parties, ceremonials, hunting, and laziness. They'd make very poor player character- vehicles. Joe can use the Prince as her clan uncle. Poor Rereshqala will be horrified to find his niece worshipping Dlamelish, but it serves him right -- Princess Ma'in Kruthai has taken refuge with him in his palace southeast of Jakalla, after his troops took the city, and she's had a lot of influence on his friends and hangers-on.

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3. How does etiquette dictate that the members of Very High clans should deal with Tlakotani who are not Imperial heirs? Is she going to be able to speak with them at all informally?

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Professor Barker answers...

Yes, one can speak to these people informally. Once even speaks to princes and princesses with relatively informality -- when they are off-duty, as it were. Honorifics are still used in speech, but prostrating oneself before the glory of the Throne is not necessary. It's rather like our world: I gather one no longer has to back out of the presence of Queen Elizabeth. One is always respectful, unlike our own American society in which humorous insults and ridicule play a larger social role.

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4. Anything I should know about the internal customs of any of the clans listed? I'd like to get it right...

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Professor Barker answers...

This is complex. There really isn't much that MUST be observed, but there are lots of small traditions and customs that each clan has that are valued and hallowed by time. The Might of Ganga, for example, still tries to celebrate the acession of the last Priestking of Ganga, but they have the date wrong and now commemorate the 1st of hasanpor with all kinds of feasting and gift-giving, whereas history says -- possibly incorrectly -- that it was _summer_ (month and day not known) when the last Priestking ascended the Throne... Who knows?

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Congratulations, Professor, on a job very well done. I read the shorter passages to people, let them read the longer ones to themselves, made sure nobody duplicated anyone else's experiences, and it by the Gods *worked* even better than I could have imagined.

Joe Saul




Suniyal hiJakalla Jakalla Nights